The first 64 entries in the palette are used for civ coding. Don't know what the precise opacity values should be (probably isn't important, anyway), but I'm assuming a linear progression from darkest to fully transparent. Color 255 is fully transparent color 248 is the least transparent (though not opaque). The last 8 colors in the palette are used for shadow (alpha-blending) information. Unknowns 13-20: Always 0 (not used)The number of frames reported in the header is not the real number of frames: There is one additional frame (a ring frame, I presume) for each orientation, so in a FLC with 8 orientations and 10 frames per orientation, 80 frames are reported in the header, but the file actually contains 88 frames. Present in the FLC? (0x0001 when Unknown5 is 1, Unknown12: Bitfield representing the particular orientations Unknown6: Number of frames per unit "orientation" Unknown5: Number of unit "orientations" in the FLC
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